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But for that I need a grindstone, and a pleb to work at it. “I need bread for the workers,” you think. Here the invisible tech tree compels you to add more to your town. But it also costs 50 food units to recruit a new colonist. You need a certain amount of food every day, dependent on the number of grubby chattels you have. This is the point Colony Survival is its most compelling. What I don’t have much of, though, is food. One arrow is enough to fell a single zombie. Every night the zombos came and were taken out with frightening efficiency by the turretmen. They watched over the only entrance to the settlement.
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A moat was finished and two guards put on stoney pedestals within the first day. But the most important task was to get protection, I had realised. I put the colony’s flag down in a flat area with few trees and recruited a couple of berry pickers. The second town, Goitreville, went much better.
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I watched as the poor folk of Pimpleton were eaten alive in their beds by plodding zombies, who then vanished in a whiff of code as soon as they touched our colony’s central flag, rather than trying also to kill me. But I had failed to place down quivers, the “workstation” necessary to recruit the archer guards.
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I had made a wheat field and a berry farm and was working on a two-block deep moat to keep the undead at bay (they can't climb more than a single block and will pathfind their way around any such obstacle). That learning process scuppered my first attempt at creating a township.
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For some reason you can’t pause to read either of these things (in-game time just continues to pass) which makes stopping to figure out how to build an oven for baking or how to create new berry farms a problem, since if you have some colonists, the zombies will come for them as soon as the moon rises.
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The tutorial consists of a multi-paged dialogue box (see above) which unloads all the elements and controls on you at once, also accompanied by an honest-to-god PDF that explains how to take your first tentative steps. There are some, er, quirks to learning the game, you see. Sadly, I didn’t figure out how to place these guardsmen in good time, which led to some unfortunate consequences. Still, I would have liked such protection on my first attempt at a town. I say face – they have two hollow eyes and nothing else. They are less your servants than they are immovable turrets with a face. They just stand there and, when night falls and the slow-moving zombies come out of the woods, they shoot any enemy in range with a deadly arrow. These rigid peasants stand on the spot you mark out for them and never move. Colonists can also be assigned to guard duty. It’s also a bit Minecraft-but-tower-defence. Colonists in the form of AI-controlled helpers can be recruited to farm crops, mine ore, grind flour and cook bread. That once safe and sound (now vastly oversubscribed) subgenre that sees you building a personal castle out of giant blocks from a first-person perspective and fending off nightly monsters, like a really lonely King. To look at the videos of Colony Survival you might think it a top-down city builder or a blocky management sim. This time, he recruits some peasant help to run a farm in Colony Survival Every week we cast Brendan into the early access wilderness to see what friends he can make.
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